ScrollBoss Bonus

My first spooky sprite of October is an attempt at remaking the ghosts from Gauntlet. The arcade sprites just kinda gave them a uni-eye, so they have one here, too. I didn’t take enough shots for a work-prog animation, but I posted three hand previews on my Twitter account as I was working on it.

I’d have finished it faster if I wasn’t watching a disappointing found-footage horror movie at the same time, constantly having to rewind to figure out what was going on.

Here are the Valkyrie and Wizard Gauntlet sprites from the mid-September site update. I forgot to add a brown palette for the Gauntlet II sprite in that update, so that’ll be in the next update. Also shown: work progress .gifs and pose reference from Gauntlet II and Gauntlet for the NES. I think the NES portraits are my favorite looks for the characters.

The newness is on! Crap, there’s almost too much newness! Look at all that new stuff and exclamation points! Look closely at that Final Fight background, because that isn’t from the game. I’m not typing all that crap out, and there’s even more (backgrounds, mini-logos, etc.), so go check out the update post. I’m gonna go somewhere and pass out. Pass out from newness.

The newness is on! New sprites include Mad Gear gang members Poison, Roxy, Axl and Slash, along with the jail-breakers from Taito’s Crime City and the thieves from Golden Axe. Please resist the urge to kick the thieves on your screen in an attempt to get your bottles back.
BTW: the new scratch-made Poison/Roxy sprites (USF4 and Final Fight outfits) have more palettes in the GFX Generators.

The newness is on! New sprites include Mad Gear gang members Poison, Roxy, Axl and Slash, along with the jail-breakers from Taito’s Crime City and the thieves from Golden Axe. Please resist the urge to kick the thieves on your screen in an attempt to get your bottles back.

BTW: the new scratch-made Poison/Roxy sprites (USF4 and Final Fight outfits) have more palettes in the GFX Generators.

Happy 25th Anniversary, Sega Genesis!
Here’s my fighter-scaled (Capcom SF & Marvel games) Sega Genesis, v.1, with Altered Beast, the original pack-in game. Shown 10x normal size.

Happy 25th Anniversary, Sega Genesis!

Here’s my fighter-scaled (Capcom SF & Marvel games) Sega Genesis, v.1, with Altered Beast, the original pack-in game. Shown 10x normal size.

gamespite:

eirikrjs:

pepsimangb:

As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!

There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!

For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.

Thanks for reading!

-Pepsi

Incredible stuff. We don’t deserve you!

This is the Lord’s work right here.

scrollboss:

sprited from scratch, based on Detective Comics #27 (1939)

Didn’t we celebrate “Batman day” in May to celebrate his first appearance in Detective Comics #27? That was only two months ago, but, hey, let’s do it again anyway. Besides, you rarely see Batman-related posts on the internet, so let’s use another day to adjust that balance.

scrollboss:

sprited from scratch, based on Detective Comics #27 (1939)

Didn’t we celebrate “Batman day” in May to celebrate his first appearance in Detective Comics #27? That was only two months ago, but, hey, let’s do it again anyway. Besides, you rarely see Batman-related posts on the internet, so let’s use another day to adjust that balance.

Ghosts

atarimonkey:

Bit of an old one, been using this sprite an my avatar for ages. So thought I would post the rest of the expressions I did for him.

image

Here’s my recreation of the werewolf sprite from Sega’s Altered Beast. He’s mostly one color, so I just colored the lines with layers, drew some simple, flat shading, masked it for the outline, applied the palette I made for the old sprite edit version and tweaked it from there.

diepod-stuff:

Progress on Redstreak, I’ve been doing place holder sprites, trying to make the process more effecient.

It’s the only Friday the 13th of 2014, so here’s a Friday the 13th themed update with Jason Voorhees (SFA3 portrait and more), Splatterhouse’s Rick Taylor (Wanpaku Graffiti-style sprite and SFA3 portrait edited from Jason’s) and the second boss from Crime Fighters. There are also sprite edits of Decapre, who was supposed to be in another update but her mask, creepiness and stabby tencdencies let her slip into today’s bloodbath. All those sprites are in the Graphic Generators

Emma Frost, the White Queen (April 2014)

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