The hardest thing about this sprite was trying to make a palette that worked within the 15 color + 1 transparent color limit of older systems while rushing to get it done. This isn’t based on any particular pose, but you can see influence of the PC-Engine artwork stance in it. Bravoman day is coming up on the 20th, so I’ll probably try to make another, better, non-rushed sprite for that and use those improvements to make this first sprite look better.
This is (almost) all of the new sprites from last week’s comic book/super-hero updates. Spider-Man was edited from a Capcom fighting game sprite, but the rest were done from scratch. Bravoman and Chelnov the Atomic Runner are both celebrating the 25th anniversary of their games hitting arcades in 1988, so I had to get them in on the action, too.
These screens are from the GFX Generators, a clunky web-page project of mine that lets you make your own screens like that. A nice side effect is that I can easily make site update previews like this. Lazy, but true!
I tried to match the Capcom’s sprites of Storm as much as I could. I used the same colors I used for Storm’s special palette in the GFX Generator, including color separation for the hair and eyes. The pose is mostly based on Paul Smith’s picture of Storm for “The Official Handbook of the Marvel Universe.”
I finished this right before uploading the fourth and last Comic Book/Super-Hero week update for ScrollBoss. Whatever cold or sinus problems I started getting Friday had fully kicked in by then, so I was fighting the desire to get rest while doing this (and it probably shows). This year is the 25th anniversary of the original game’s release, so that’s why I made sure he was one of the video game-based superheroes to get a sprite during that comic book/super-hero week.
It’s the last of this week’s comic updates!
Lois Lane (40’s/Fleischer cartoon outfit), Bizarro, Braniac, General Zod, Storm (with the mohawk) and Atomic Runner/Chelnov (25th anniversary!) have been added the custom sprite galleries and the GFX Generators. There’s a bit more in the site’s news post, but that’s most of it.
If you missed the earlier updates with things like the Iron Man MUGEN stage, new scratch-made sprites of Splinter, Shredder, Poison Ivy, Harley Quinn, and more, check out site news posts 1, 2, 3 for the info.
“issue #3# of this week’s updates are ready! New sprites of Harley Quinn, Poison
Oakey Ivy and the Super-Skrull were just added to the GFX Generators that use fighting game sprites. I also added an older edit of Wolverine that isn’t too shabby. There will be one more update like this tomorrow, but with more stuff.
BTW: if you hit the comic shop tomorrow for the special Free Comic Book Day books, buy a few regular comics, too. The shop has to pay for the free books, so help ‘em out with some sales if they’re good to you.
Iron Man 3 has finally opened in the US ! To celebrate, here is the famous Iron Man mask, now derezzed to a miniscule 19 x 28 pixel resolution.
Look out for more Iron Man inspired pixelations as the day goes on !
The “Iron Man’s Hall of Armor” M.U.G.E.N. is ready to download! Click here for the download page.
Also, Bravoman gets a fighting game-sized sprite and is added to the fighting game GFX Generators.
If you missed yesterday’s TMNT-heavy update, read about it here. There will be comic book updates Friday and Saturday (Free Comic Book Day), so keep an eye out for those or wait for the TPB.
Free Comic Book Day is this Saturday, so I’ll be annoying you with comic-themed updates for the rest of this week.
Tonight’s update: scratch-made sprites of Shredder, Splinter and Snow Job and a sprite edit of Spider-Man.
TMNT: Tournament Fighters (SNES) animations added to the TMNT page. All of the stages from the game and those sprites up there were added to the two main fake screenshot makers.
I’ll be back with more crap tomorrow.