Because seriously, you cannot tell me you don’t see this sort of thing when you listen to the Game Boy RoboCop title theme!
Robocop, nigh indestructible (and very badass) law enforcement cyborg and titular protagonist of the cult "Robocop" franchise, now given a rather fetching little avatar head based on his iconic helm.
Peace, Justice, a rather large gun and a bulletproof chassis make quite the convincing argument against crime, wouldn’t you say ?
Those who watched the original Filmation series should recognize this pose. I remember being irritated that I’d sketched him out and made him so thin-looking compared to how the toys usually look. I usually have to horizontally stretch my sprite scans a bit, and you can really see that here. This was rushed and I forgot to take process shots when I was making the linework look more, er, spritey? I don’t even care if that’s not a word. This would be a perfect Time Over animation if he were in a fighting game.
New River City Ransom sprites (Alex, Ryan, and the Dragon Twins) and new Shantae outfits and palettes added to the ScrollBoss GFX Generators in honor of the Shantae: Half-Genie Hero and River City Ransom: Underground Kickstarters. Shantae is working on worthy stretch goals and the RCR:U Kickstarter is about $30,000 away from being funded with five days left, so please them them out if you can.
(SFA background by Capcom, of course)
Isometric Lego pieces. YAY
Dragon’s Crown heroes (Amazon, Dwarf, Elf, Fighter, Sorceress, Wizard)
I changed the fighter’s armor from gray to blue while working on this group shot with the gray background.
Today’s update includes more NES-styled sprites (RCR, Double Dragon 1, Mighty Final Fight and more) and RCR store backgrounds added to the Fake Screenshot generator along with some scratch-made Dragon’s Crown 8-bit sprites. You’ll also find a set of RCR sprites and sprite edits with a crazy amount of palettes. There’s more info on the latest site news post.
I was rushing when doing this and some of the other things in the ScrollBoss update this was in, so I didn’t save as many work snapshots as I usually do. The pose and look of the sprite are based on the official art made for the first Legend of Zelda game and the full character shot seen in the Hyrule Historia book. I had reference pics with different versions of that picture and it took a while for me to notice that the dress’ neck area was colored differently from the flesh, so I put that in the sprite, too.
Remember those fake River City Ransom Shop screenshots I posted a few days ago? They were made with a new option on the Fake Screenshot Generator. You’ll find most of the shop backgrounds in there along with some new ones. I also added a char slot for NES RCR and Downtown Nekketsu Monogatari sprites and sprite edits. Since they’re in the same generator as the Mega Man screenshots, you can mix those sprites and sprite edits in there, too!