ScrollBoss Bonus

New scratch-made sprites of the Crime Fighters and two of their enemies hit the site, along with Tony “Shucks” Gibson from Crime City and the heavyweights from Final Fight. All of the Crime Fighters characters have recreated version of their palettes in the fighting sprite GFX Generators and the naughty lady also has a sprite based on her art for the game’s Japanese flyer. Tony Gibson comes with a luxurious mullet.

(backgrounds from Final Fight, Street Fighter Alpha 3, KoF ‘98, Street Fighter Alpha 2)

obscurevideogames:

adversary - Pocky & Rocky (Natsume - SNES - 1993)

Crime City (1989) by Taito

Crime City (1989) by Taito

vgjunk:

The Ninja Warriors Again, SNES.
encounteredanassailant:

ENCOUNTERED AN ASSAILANT:a mean dragon

encounteredanassailant:

ENCOUNTERED AN ASSAILANT:
a mean dragon

ultrace:

1993 was a banner year for the action RPG. After only mild pickings in the genre for the past few years, suddenly on the Super Nintendo side, Squaresoft had a hit and instant classic in The Secret of Mana, and in the arcades Capcom had put their touch on Dungeons and Dragons with Tower of Doom, while Konami surprised everyone with Gaiapolis.

Taito was not going to be left out of all the fun, and they released Light Bringer, also known as Dungeon Magic in some versions of the game. Not content with copying anyone else’s formula—not even that of their much earlier RPG action game Cadash—Taito really brings a quality experience to the table here, with nice production standards and a gameplay feeling all its own. To sum it up in one sentence, Light Bringer is an isometric, action-based dungeon hack with beat-em-up style controls. You’ll take control of one of four adventurers and set off through a series of individual rooms or segments of a dungeon which must be cleared one at a time. Progression may involve defeating enemies, solving minor button/lever/weight puzzles or both. Your ultimate confrontation is with an evil wizard or something like that who is trying to summon a demon. Okay, so the story isn’t exactly original.

Combat is surprisingly deep and—especially with four players at once—quite fun. Each of the characters can not only engage in standard melee combos, but also grapple enemies, charge up attacks by holding down a button, or engage special limited-use ultimate attacks. And you’ll need it all to deal with some of the monster crowds whose sole purpose in life is to destroy you—and the bosses who just might do it. Treasures abound, which can give you experience points to increase your level (thus raising your maximum hit points), recover health, or even upgrade your equipment, which actually changes your charge attacks.

The world of Light Bringer is a touch on the generic side—which means you’ll feel right at home with the enemies, items and environment, but also that there’s less here to astound and surprise you than in, say, Gaiapolis. The soundtrack has an extremely strong fantasy feel to it, and used Ensoniq’s awesome ES5505 sound chip which allows very high quality instrument synthesis. The music definitely feels a little more moody and less driving than you would expect from a beat-em-up and yet somehow it works. And in the end, that summary suits Light Bringer itself: it works. Beat-em-up fans should not miss this.

lovelypixel:

The Ninja Kids - Taito - 1990

Some of the Round Over art from Taito’s Superman arcade game was based on the art of the legendary Neal Adams, a man known for drawing some of the best Superman art ever, including one of the greatest team-ups of all time. I haven’t been able to find the picture that the first round over picture is based on, but I’ve found the head for round two and the full art for rounds three and four. Does anyone recognize the round one pic (posted twice to keep the layout from screwing up) or the round two pic’s body?

Art sources:

Comic Vine, Big Glee: “Neal Adams! Rare 70s Comic Art Gems! Batman! Deadman!”

Round over pics:

ScrollBoss - Superman sprites

ultrace:

Another fine moment in luxurious, over-lit cityscapes, this one brought to you by Taito’s Silent Dragon, a mediocre 1992 beat-em-up. It’s clear that, along with flying cars, and complete cybernetic body replacement, another thing the past-us expected current-us to achieve by now was a power source capable of illuminating the entire world indefinitely.

ultrace:

Another fine moment in luxurious, over-lit cityscapes, this one brought to you by Taito’s Silent Dragon, a mediocre 1992 beat-em-up. It’s clear that, along with flying cars, and complete cybernetic body replacement, another thing the past-us expected current-us to achieve by now was a power source capable of illuminating the entire world indefinitely.

vgjunk:

Some “heroic” justice being dispensed in the Superman arcade game (via Scrollboss).

vgjunk:

Some “heroic” justice being dispensed in the Superman arcade game (via Scrollboss).

2dwillneverdie:

Elevator Action Returns

2dwillneverdie:

Elevator Action Returns

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