Cadash, Genesis / Megadrive.
Gadgets, Games, Robots and the Digital World
When Taito saw the prototype (of Space Invaders), they said,“You can’t shoot people! And you must create the image of war”.So I changed the characters into monsters.At the time, I was trying what the focus would be,and had heard of a sci-fi movie being produced in America called Star Wars.I thought a space fad might be on the way and decided to focus on aliens.And that’s how the monsters became the invaders that are known today.— Tomohiro NishikadoTomohiro Nishikado is the legendary Japanese video game developer who rocked the world of personal entertainment with Space Invaders back in 1978. My generation remembers the addiction we got in our childhood with these evil alien monsters…I created a mosaic portrait for Mr. Space Invader using a large collection of space invader graphics, all of them original even if I have included some from later versions of the game. I wanted to limit the color set to 7 original colors in order to be as close as possible to the real atmosphere of the game.
Space Invaders PC-Engine cover from Taito. As a kid, I never even bothered to imagine what the object I was controlling really looked like, but I guess this makes sense. Kinda like how Futurama interpreted it.
Growl aka Runark (Taito - arcade - 1991)
beat-em-up
from Wikipedia: “Set in the early 20th century, the player controls a forest ranger who must protect the local wildlife from a group of evil poachers who are driving the animals to extinction.”
That game also has one of my favorite left-field final bosses in any beat-em-up. Taito managed to out-weird ADK and Data East on that one.





