Gain Ground (arcade) by Sega
But the cabinets at arcades have been out there for over 20 years, and their sticks get worn out. When you fix an arcade stick that’s broken, its throw distance changes, and as a result the player’s movement also changes. When sticks loosen, you can move them further than you previously could, allowing you wider control of Harrier.
So anyone who plays the cabinet nowadays may be using a joystick that’s in poor shape, and they might find that the horizon line is higher than what they remember as the real Space Harrier, and we can’t deny that. Generally speaking, we were left with the conclusion that the Wii version is in line with what the developers imagined at the original release.
As a side note, the 32X and Sega Saturn version differ in the same way, with the Saturn version’s horizon line staying low like the Wii version.
…and that’s why 3D Space Harrier has adjustable character motion ranges ⊟
In this really, really detailed interview posted on the Sega blog, you learn not only way too much about how to make a good emulated version of Space Harrier, including how to source old papercraft models of arcade cabinets for 3DS menu icons, but also how M2 got started porting Sega games. Maybe my favorite thing I’ve read in a couple of months.
3D Space Harrier came out on the eShop today, for 6 bucks! Also on the eShop today: 3D Super Hang-On and Ninja Gaiden III: The Ancient Ship of Doom.
BUY Nintendo 2DS and 3DS/XL consoles, upcoming games
some of sega’s tv ads in the 90s were really, really cool
Here we go, #sega genesis 25th bday celebration! The poster is for sale until the 13th of DECEMBER!
Don’t forget the two #Sonic frescoes available until the 26th of November! Here! It’s part of the celebration :p
Second part of the #sega #genesis 25th bday poster!
opening - Golden Axe Warrior (Sega - Master System - 1990)
requested by kaiserspike
I’m not sure what to make of Golden Axe: The Revenge of Death Adder, Sega’s 1991 follow-up to their legendary hit from three years earlier, Golden Axe. It’s a sequel where it seems like the developers’ hearts were all in the right place and really does try to re-capture the magic of the original, but just doesn’t quite make it.
Being released in 1992, Death Adder looks and sounds better than the original Golden Axe, but not in the ways you’d think. Clearly, Sega’s System 32 board had more under the hood than their old System 16 board, which shows in higher resolutions, smoother animation, more colors and better sound synthesis. And yet, there was a certain charm to the enemies and environments of the first game that are decidedly lacking in the sequel. The few things that successfully invoke the feel of the original—such as the appearance (though non-rideable) of original mounts, and beating up gnomes for food and potions—do so because they are lifted right out of the original. The soundtrack is a particular letdown, filled with repetitive themes that have none of the sweeping fantasy feel of the original.
Vets who found Golden Axe too easy will be pleased to know that enemies here do not play around, as they are much better at surrounding you than in the original game. Bosses and mini-bosses are common, and they are quite adept at hitting you from out of reach of your weapons or interrupting your attack combos to throw you across the screen. Many enemies have ranged attacks, which you’ll have to work around while approaching them. And, unlike the original game, many common grunt enemies will survive even a maxxed-out magic attack.
Golden Axe: The Revenge of Death Adder isn’t a bad game at all. In fact, it’s a pretty good beat-em-up that incorporates a lot of elements that other, more recent games in the genre had come out with (and does so in a fantasy setting instead of the common city streets.) But adapting to the modern feel of beat-em-ups is exactly what makes it not feel like Golden Axe. If you’re looking to make a trip back to Yuria with Ax Battler, Tyris Flare and Gilius Thunderhead, your only option is going to be Golden Axe II on the Sega Genesis.
This pic best sums up every good experience I ever felt at an arcade in the late 90s. If the place was good, this logo was there somewhere.
Excellent theory. In fact, I can’t think of any good arcade I went to in the ’90s that didn’t have Outrun, Afterburner, Space Harrier or some Virtua-series machine in it.