ScrollBoss Bonus

it8bit:

Beer Shirt

This awesome tee needs 5 more sales to be printed on Teespring!

Get yours here for $15!

(via: thewoodenarcade)

My long-running April Fools’ gag of the upside down index page pic. That’s not the only thing weird about it, though…

My long-running April Fools’ gag of the upside down index page pic. That’s not the only thing weird about it, though…

jaspervalentine:

Exclusive: Ruby-Spears Developing Mighty No. 9 Animated Series
It’s incredible to think of what a juggernaut Mighty No. 9 has become since Keiji Inafune first announced his Kickstarter to get fan-supported funding for his latest video game concept. With the game still in early development and no plans for a release until sometime in 2015, we’ve already seen talk of a live-action production being thrown around, and now a familiar face is ready to bring the adventures of Beck and Call to the small screen.
Ruby-Spears Productions, producer of 1994’s hit Mega Mananimated series, has revealed that they are ready to step into the world of super fighting robots once again with an all-new animated series based on the upcoming Comcept title.
Director Joe Ruby recalls that he and his partner, Ken Spears, had enjoyed working on the original Mega Man cartoon, ranking it among their favorite productions from their company. But though the show had “great ratings” and was the number-one rated children’s show in the Nielsen ratings, the axe fell after only two seasons and production of further episodes ceased.
Now, however, they have the opportunity to go back and do it again. “2014 marks the 20th anniversary of when we first produced and aired the Mega Man series,” stated a studio rep. “And now, with a spiritual successor on the horizon with Mighty No. 9, we’re thrilled to be able to create a similar spiritual successor to the original animated series.”
"It’s like a celebration of the past while looking towards the future," they added.
Presently, the company is working hard on 13 stand-alone 22-minute episodes with the intent of the series being aired in the Fall of 2014, though they noted that the release could be held back until a further date, depending on Comcept’s discretion. Additionally, they declined to specify where it will air at this time, only noting that “the landscape of children’s television has changed,” and that “we’re not looking at syndication at this time.”
The series will follow the adventures of Beck as he stops weekly schemes involving the other Mighty Numbers’ shenanigans, and Call will be on hand to provide him with back-up— whether he wants it or not.

READ MORE HERE

jaspervalentine:

Exclusive: Ruby-Spears Developing Mighty No. 9 Animated Series

It’s incredible to think of what a juggernaut Mighty No. 9 has become since Keiji Inafune first announced his Kickstarter to get fan-supported funding for his latest video game concept. With the game still in early development and no plans for a release until sometime in 2015, we’ve already seen talk of a live-action production being thrown around, and now a familiar face is ready to bring the adventures of Beck and Call to the small screen.

Ruby-Spears Productions, producer of 1994’s hit Mega Mananimated series, has revealed that they are ready to step into the world of super fighting robots once again with an all-new animated series based on the upcoming Comcept title.

Director Joe Ruby recalls that he and his partner, Ken Spears, had enjoyed working on the original Mega Man cartoon, ranking it among their favorite productions from their company. But though the show had “great ratings” and was the number-one rated children’s show in the Nielsen ratings, the axe fell after only two seasons and production of further episodes ceased.

Now, however, they have the opportunity to go back and do it again. “2014 marks the 20th anniversary of when we first produced and aired the Mega Man series,” stated a studio rep. “And now, with a spiritual successor on the horizon with Mighty No. 9, we’re thrilled to be able to create a similar spiritual successor to the original animated series.”

"It’s like a celebration of the past while looking towards the future," they added.

Presently, the company is working hard on 13 stand-alone 22-minute episodes with the intent of the series being aired in the Fall of 2014, though they noted that the release could be held back until a further date, depending on Comcept’s discretion. Additionally, they declined to specify where it will air at this time, only noting that “the landscape of children’s television has changed,” and that “we’re not looking at syndication at this time.”

The series will follow the adventures of Beck as he stops weekly schemes involving the other Mighty Numbers’ shenanigans, and Call will be on hand to provide him with back-up— whether he wants it or not.

READ MORE HERE

pkslider:

petition to change clothing sizes to 

XS - Extra Small Mario
S - Small Mario
M - Mario
L - Luigi
XL - Extra Luigi

ultrace:

The attract mode of Karnov’s Revenge (aka Fighter’s History Dynamite) features a closer image of Karnov than anyone in their right mind could want. You might jabe thought that Karnov’s less than attractive appearance in his titular 1987 game was the result of technology and graphics limitations. Not so—this guy is just plain ugly.
According to Data East, Karnov’s nationality is Russian, but the Fighter’s History series seems intent on painting him as a cross between Fu Manchu and Abdullah the Butcher.
Karnov’s Revenge is also notable for providing perhaps the biggest difference ever between how cool a character’s selection portrait is and how cool that character actually is.

You’re thinking creepy masked assassin who kills enemies with playing cards or something and then, bam! Mardi Gras reject. The game isn’t even kind enough to tell you his name is “Clown” until after you’ve selected him. Talk about bait-and-switch.

Those who don’t know about the legendary Abdullah the Butcher, check out this NSFW promo on YouTube (check out the top of his head) and the world’s funkiest promo video.

ultrace:

The attract mode of Karnov’s Revenge (aka Fighter’s History Dynamite) features a closer image of Karnov than anyone in their right mind could want. You might jabe thought that Karnov’s less than attractive appearance in his titular 1987 game was the result of technology and graphics limitations. Not so—this guy is just plain ugly.

According to Data East, Karnov’s nationality is Russian, but the Fighter’s History series seems intent on painting him as a cross between Fu Manchu and Abdullah the Butcher.

Karnov’s Revenge is also notable for providing perhaps the biggest difference ever between how cool a character’s selection portrait is and how cool that character actually is.

image

You’re thinking creepy masked assassin who kills enemies with playing cards or something and then, bam! Mardi Gras reject. The game isn’t even kind enough to tell you his name is “Clown” until after you’ve selected him. Talk about bait-and-switch.

Those who don’t know about the legendary Abdullah the Butcher, check out this NSFW promo on YouTube (check out the top of his head) and the world’s funkiest promo video.

pixandwords:

scrollboss:

Quick, janky Detective Comics #27 pose sprite with no passenger. It’s a bit too late for the 75th anniversary, BUT STILL.

Pretty freaking sweet!

Thanks, Pix!
(Shamelessly re-posting this for the non-night owls)

pixandwords:

scrollboss:

Quick, janky Detective Comics #27 pose sprite with no passenger. It’s a bit too late for the 75th anniversary, BUT STILL.

Pretty freaking sweet!

Thanks, Pix!

(Shamelessly re-posting this for the non-night owls)

Quick, janky Detective Comics #27 pose sprite with no passenger. It’s a bit too late for the 75th anniversary, BUT STILL.

Quick, janky Detective Comics #27 pose sprite with no passenger. It’s a bit too late for the 75th anniversary, BUT STILL.

ultrace:

Celebrating 500 followers! To commemorate this glorious occasion, I offer wallpapers from some of the most amazing (and beautiful) games ever created—the original Metal Slug releases. These are easily the most difficult wallpapers I’ve created so far, because of the gut-wrenching decisions about what to try and include from each game. I’m still not sure I’m satisfied with them, and I may never be. Metal Slug as a series just aren’t the kind of games you can envision in a single wallpaper. I could create two of these for every stage in each game and still not come close to capturing all the detail, nuance and personality these games possess. And something no amount of wallpapers could ever dispay is the animation quality. Enemies, characters and items each have dozens, sometimes hundreds of frames of animation. It is truly crazy. There is a reason that these titles are often considered the pinnacle of 2D sprite-based graphics.

Including Metal Slug X may feel like cheating since it’s a remake of Metal Slug 2, but it did feature different items, enemies and stage palettes and even if the general layout was the same as 2, I still call it more inspired than Metal Slug 4 (ptui!) Remember that these are artistic impressions and do not represent the actual enemy, item and level combinations in the game (I’m especially guilty of this with Metal Slug 3, which is just a big mish-mash of all the alien activity from various levels.)

As always, Tumblr scales down the size of these images so in order to get the full version of these wallpapers (with properly-distributed scanlines), use the links below. These have also been added to my online wallpaper gallery.
Metal Slug - full size wallpaper
Metal Slug 2 - full size wallpaper
Metal Slug X - full size wallpaper
Metal Slug 3 - full size wallpaper

win95changedmylife:

Blaze Fielding running her hand through her hair

middens-here:

suppermariobroth:

From the Nintendo e-Reader commercial.

They fucking killed dk junior.

clifford-pierre-louis:

Some of the reward art I liked from the missions in Dragon’s Crown, the use  of color is flawless.

On a side note Owl bears should exist, that’s a combination the makers of Avatar the last Airbender would be proud of :P

Sorry for the low activity level here, but I’ve been getting Windows 7 set up on my system this week, a process that’s eating up my time like crazy.  Part of the fun is finding out just how much older programs are mangled by a newer system and some of the art and game tools I use are really up there in age. It’s going to take a while for me to adjust, but there will still be a site update in early April. That mess of pixels over there is a clip from a portrait you’ll see added to the GFX Generators in that update.

Sorry for the low activity level here, but I’ve been getting Windows 7 set up on my system this week, a process that’s eating up my time like crazy.  Part of the fun is finding out just how much older programs are mangled by a newer system and some of the art and game tools I use are really up there in age. It’s going to take a while for me to adjust, but there will still be a site update in early April. That mess of pixels over there is a clip from a portrait you’ll see added to the GFX Generators in that update.

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