ALL NEW IQB! “WORLD’S BADDEST DUDES” - Based off of Fred Ray’s art for World’s Finest Comics #3. Artwork and concept by your pal Rusty Shackles.
Please check out all of the existing IQB’s via the updated look main site here, this image and ALL of the IQBs shown are available as prints here. Please tell your friends about this project, the more the merrier! Back Issue in 2 weeks! Thanks for playing, true believers!
Guardians (aka Denjin Makai II) is a 1995 Banpresto beat-em-up that is everything that their 1994 precursor, Denjin Makai was and more; and everything that their most recent beat-em-up, Pretty Soldier Sailor Moon, should have been. It might be premature since I’m just in the “G”s, but I’m going to throw Guardians into contention for best arcade beat-em-up of 1995. It has the quality craftsmanship of a Capcom or Konami title, with a mind-boggling eight different characters to choose from.
That selection isn’t just for show, either. Each character has their own speed and strength ratings, and unique assortment of special moves, with a repertoire right out of a one-on-one fighting game. You can play Guardians as the more traditional punch-throw-jump beat-em-up and, if you’re skilled enough at these kinds of games, you might even survive, but it’s more likely you’ll need to utilize each character’s abilities, which when used deplete a power bar below your life meter. Each move has specific joystick and button commands, which Guardians lists on the character select screen. Even if you’re not up to the task of pulling off Street Fighter II-style motions, the traditional beat-em-up “super attack” to knock away enemies can be easily activated and consumes power, not life as you would normally expect. The power bar refills slowly as you make regular attacks and will refresh very quickly if you do stand there doing nothing—which isn’t always an option.
In a desperate pinch? When the bar is empty, you can overdraw on it; if you try to use a special ability and don’t have enough power, the game will convert one life point into a full power bar for you. This concept, combined with the move list makes Guardians one of the most in-depth games of the genre. Your characters even make situational attacks, such as throwing a backhand elbow if you turn quickly to attack someone behind you, where most games would just have your character face the opposite direction and throw the same old punch. Within a couple stages, you’ll be beating foes down like something out of an old-school martial arts film. It’s an extremely satisfying experience, marred only slightly by some bosses who fight on the dirty side.
The game looks and sounds nice, with the same kind of colorful palette and attention to graphical detail that Banpresto put into their earlier games. The music tracks are a little on the short side, but pack the kind of energy you’ll want when dishing out justice to all comers. It controls well, responds how you’d like it to, has a branching path stage selection for replay value and is just generally great. Fans of virtual face-kicking need to give this a shot.
80s arcade flyer for Konami’s “Crime Fighters”, 1989
99 cent flash sale on US PSN ⊟
Dyad! ToeJam & Earl! Harvest Moon: Back to Nature! Tekken 2! If you have a PlayStation of some kind, chances are you’ll find something that you’re willing to spend a dollar for here.
The deal is active through the weekend.
Double Dragon Neon is on sale, too!
By request of dtsund
Well, now, that’s a heck of a question. I have played a lot of games to completion — a lot — and a lot of them have been lousy. But the worst? The absolute crappiest of them all? Whew. I’ve been racking my brains over this question for almost a year and I’m still not sure.
Here’s a thought: Let’s vote. I’ll list some nominees. You make the final call.
More #Transformers #pixelart for everyone! The first Decepticon in my Transformers Pixel Head series is finished. The mighty Megatron! As with the rest of the pieces in the set, this image is only composed of colors available in the original 8-bit NES’ palette.
Who should be next? Soundwave? Starscream?
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At the big VGJunk site today: Mutech’s 1990 PC Engine shooter Toy Shop Boys!Bad times for Godzilla, I use the phrase “Rubenesque jetliners” and you can read all about it here!
"I have always liked… cowabunga."