At the big VGJunk site today: body-slamming, choke-holding, button-ruining action in SNK’s 1993 Neo Geo wrestling game 3 Count Bout!Weirdoes with knives in strange places, sombreros, tights, this one has it all and you can read all about it here!
90s video games - Captain America & The Avengers, Sega Genesis, 1992
Capcom vs. Marvel by Bengus | べんがす
Sometimes, some crimes go slippin’ through the cracks
But these two gumshoes are pickin’ up the slack
There’s no case too big, no case too small
When you need help just call…
Germany, 2014 World Cup Champions.
ALL NEW IQB! “WORLD’S BADDEST DUDES” - Based off of Fred Ray’s art for World’s Finest Comics #3. Artwork and concept by your pal Rusty Shackles.
Please check out all of the existing IQB’s via the updated look main site here, this image and ALL of the IQBs shown are available as prints here. Please tell your friends about this project, the more the merrier! Back Issue in 2 weeks! Thanks for playing, true believers!
Guardians (aka Denjin Makai II) is a 1995 Banpresto beat-em-up that is everything that their 1994 precursor, Denjin Makai was and more; and everything that their most recent beat-em-up, Pretty Soldier Sailor Moon, should have been. It might be premature since I’m just in the “G”s, but I’m going to throw Guardians into contention for best arcade beat-em-up of 1995. It has the quality craftsmanship of a Capcom or Konami title, with a mind-boggling eight different characters to choose from.
That selection isn’t just for show, either. Each character has their own speed and strength ratings, and unique assortment of special moves, with a repertoire right out of a one-on-one fighting game. You can play Guardians as the more traditional punch-throw-jump beat-em-up and, if you’re skilled enough at these kinds of games, you might even survive, but it’s more likely you’ll need to utilize each character’s abilities, which when used deplete a power bar below your life meter. Each move has specific joystick and button commands, which Guardians lists on the character select screen. Even if you’re not up to the task of pulling off Street Fighter II-style motions, the traditional beat-em-up “super attack” to knock away enemies can be easily activated and consumes power, not life as you would normally expect. The power bar refills slowly as you make regular attacks and will refresh very quickly if you do stand there doing nothing—which isn’t always an option.
In a desperate pinch? When the bar is empty, you can overdraw on it; if you try to use a special ability and don’t have enough power, the game will convert one life point into a full power bar for you. This concept, combined with the move list makes Guardians one of the most in-depth games of the genre. Your characters even make situational attacks, such as throwing a backhand elbow if you turn quickly to attack someone behind you, where most games would just have your character face the opposite direction and throw the same old punch. Within a couple stages, you’ll be beating foes down like something out of an old-school martial arts film. It’s an extremely satisfying experience, marred only slightly by some bosses who fight on the dirty side.
The game looks and sounds nice, with the same kind of colorful palette and attention to graphical detail that Banpresto put into their earlier games. The music tracks are a little on the short side, but pack the kind of energy you’ll want when dishing out justice to all comers. It controls well, responds how you’d like it to, has a branching path stage selection for replay value and is just generally great. Fans of virtual face-kicking need to give this a shot.
80s arcade flyer for Konami’s “Crime Fighters”, 1989