I’m really, really happy with this thing that went up on Joystiq today. I worked with Konami and WayForward to present a timeline of the development of the weird Vita game Silent Hill: Book of Memories.
Both companies gave me a TON of never-before-seen early concept art and screenshots, including images of a demo Wayforward put together to pitch themselves as developer. Plus there’s a very detailed timeline of development.
I’ve certainly never done anything like this before, and I’m so happy it worked out. Please go read it so it’s not outperformed TOO much by some random video.
Most of the games we hear about are from Asia or North America, but what about those developers in Middle East or South America? What about those studios in countries we rarely hear about unless there’s a civil war, a revolution, or some inhuman act of violence?
I recently talked with developers from Syria, Lebanon, El Salvador, and Egypt to find out what it’s like to create games when everything seems to be going to hell around them, and how that’s affected the kind of experiences they want to share with others. Read the piece here.
(The story isn’t Nintendo-related at all, but I wanted to highlight it here because I never get to write video-game related articles about real-world conflicts — our Aghanistan arcade piece being an exception — and I was very proud to have the opportunity to share these rarely heard developers’ perspectives.)