Daily doodle #8: “Michael Bay”
Global warming is just an elaborate media campaign to distract us from the fact that our favorite comics and cartoons are being ruined.
I’m angry about how cool this Princess Peach Wiimote Plus is ⊟
I definitely don’t need any more Wii Remotes, but the new Princess Peach Wii Remote Plus is too, too good. Like when the Mario and Luigi versions came out, I’m upset by how tempted I am to drop $40 on one of these when they hit stores later this month.
I love how the blue buttons suggest her earrings and brooch! And the d-pad is her crown.
Now I wait as people clamor for a Toad Wiimote they don’t actually want, just out of some semi-OCD need to complete the Super Mario Bros. 2 cast.
Look at what I found on my old hard drive — copied and pasted sprite animations arranged in humorous fashion. To be fair, these are from, like, 2002, which means the colors are probably off from the “standard” palettes.
Sadly, I didn’t know illmosis until a little while later, so I didn’t get these from here but I’m going to plug ScrollBoss, well, because then you can see what sprites are really supposed to look like.
I think Sprite Rip City would’ve been the best go-to spot for great Capcom .gifs like that back then (and still is, IMHO). That Talbain vs. Rose no-off is .gif gold. I hope you think about making .gifs like these again!
Found it while getting parody pics.FAMICOM PRIME!
"Gaming is the right of all sentient beings."
As visitor week two approaches its end, it’s time for a rundown of the games I featured this week—all from the 1980s:
Messing around with an idea for a new Metroid piece. I always like giving my fanart context. and with the new Zero Suit samus design from Smash4, i wanted to see how it’d work in a zero mission situation. So, ZSS in Norfair. with rocket boots. This is just a sketch with some layout. but good progress. Don’t need to get caught up with details just yet.
Here’s something I forgot to mention from the last site update. Apocalypse now has a portrait in the ScrollBoss site’s Vs. Maker image generator for X-Men:CotA. made from Jim Lee’s card set art. Some of the other portraits in the real game (including Iceman, Cyclops and Omega Red) use art from this same set.
Marvel released three magazine-like books with bigger versions of the card art. I have two of those books and I use scans from that for a few of the X-related custom portraits I make for the generators.
The best boss in Bram Stoker’s Dracula: a fifteen-foot-tall Reinsfeld, with a straight-jacket that makes him look like a mummy and the ability to puke out spiders. (In the movie he’s played by Tom Waits, so I guess they just told him to show up and be himself).
Gameplay snippets from Green Beret, more commonly known in the states as Rush’n Attack. Much like Raid Over Moscow and Balance of Power, this was an excellent game that was a product of its time: the Cold War, which was beginning to wind down in 1985 when this game was released but still had a grip on imaginations everywhere. The game never explicitly says that you’re facing off against Russians (virtually synonymous with the Soviet Union in media of the 80s), but the cold, Siberian-style climate, heavy-coated soldiers and military atmosphere felt like half the “Russkie” stereotypes out there all rolled into one game—not to mention the pun in the American release’s name (“Russian Attack” - get it?) All that’s missing is a Hammer & Sickle proudly displayed somewhere on the many hangars and installations you pass.
This one of the best pure action “lone wolf soldier” games you’ll find this side of Capcom’s Commando, which came out in the same year. Instead of an overhead shooter like that game, here you’re in a side-scrolling world, armed only with a knife and tasked with rescuing four “captives” (“prisoners of war” in the Rush’n Attack version.) You can occasionally kill elite solders to pick up a limited supply of special weapons (flame thrower, rocket launcher or grenades) but otherwise it’s just you, your knife, and steel nerves. You’re up against everything the
Russiansother guys have to offer: standard grunts, martial artists, riflemen, paratroopers, attack dogs, and even crazy enemies like pyro soldiers and helicopter pilots. The precision needed for controls and number of enemies makes this an ultra-tough game to get through, especially since, just like real life, there are no continues. Rambo made it look so easy. Why they send one man to fight an army capable of capturing four men, I can’t say, but if you can rescue the prisoners, I salute you.
Though the soundtrack is little more than some military cadence drum beats, the graphics were a revolutionary advancement for Konami. The characters may have a little extra caffeinated jitter in their step, but they’re animated quite well and manage to convey in a very small size exactly what they are. You quickly learn to identify enemies by their distinctive attire and color patterns. This game is notable for pioneering the “faceless” character design motif that Konami would go on to use, with slight modifications, in a large number of its games, such as Iron Horse, Double Dribble, and Jail Break the following year. It also became a staple of games they developed on the NES, including the Contra, Castlevania and Metal Gear series. It’s a distinctive look that would last for years, and started here.
New scratch-made sprites of the Crime Fighters and two of their enemies hit the site, along with Tony “Shucks” Gibson from Crime City and the heavyweights from Final Fight. All of the Crime Fighters characters have recreated version of their palettes in the fighting sprite GFX Generators and the naughty lady also has a sprite based on her art for the game’s Japanese flyer. Tony Gibson comes with a luxurious mullet.
(backgrounds from Final Fight, Street Fighter Alpha 3, KoF ‘98, Street Fighter Alpha 2)